Earlier today, Valve released a small patch which saw the addition of stats for Neutral items. A welcome quality of life chance, but then players started reporting a weird bug – they automatically gained or lost thousands of MMR points. From what we can tell, players who finished the match when Dota 2 coordinator was offline or right after the patch was released, are the ones who are primarily affected by this issue. If their last game ended with a victory, they gained thousands of MMR. If they lost, they lost the same amount. Many have theorized that this is due to the server trying to process matchmaking data, over and over again but ultimately failing.
Suggestion for the afk problem in team deathmatch
We received this report as possibility to cheat Mobile Legends and after doing some test, yeah it works. We are only going to publicly reveal it so devs will get warned and hopefully they will release a fix for it. With your dummy account, you will just leave it in AFK so your main team can win the match easily.
Having somebody on a team go AFK significantly upsets balance, making to be matched up with solo players if matchmaking takes too long.
Winning against such teams does not feel very rewarding, and I imagine being matched with such players would also feel very frustrating. The devs also seem to be very focused on this idea of punishing leavers but most leavers quit as a result of being completely outmatched or being unable to successfully put a reliable crew together. As a solution, I strongly believe that Arena should not only be using your match placings as a quantitative measure of performance as a team or average team mmr but also using your in-game metrics as a quantitative measure of performance as an individual as well.
Team Arena AFK/Quitters
Because getting afk in your team is more rare than that and usually you only get 1 afk. So the team that gets low leveled players is guaranteed to lose! Why no one talks about that problem?
person on the enemy team basically just moves a little so to not get afk kick or what not and then just makes it 4v5 and just so much harder to.
So I came accross this almost afk player, key word almost, but he still moving around but not doing anything in my pvp game and found it odd as if people que up in ranked they can afk and do whatever if we losing but from the start of the game they decided to just sit around. I lost that game as it was 4v5 basically all through and couldn’t do much, understanding that the person could be a bot or whatever.
Next Game, I realise i versing this player and then I see this engineer who was in the previous game who was on the enemy team is now on my team, but right when he got in he was a revenant, then he swapped to his main i assume which is engineer. The process i believe is this: both players on off peak server times que up on a class like revenant which isn’t played as much i guess, but they not in same party, so the game match makes them in the same game but on opposing teams, then the person who wants to rank up and get the points swaps to their main, doesnt matter i guess in the end..
This is very simple and i have seen them do it many days now and i have reported both players before and most recently but nothing changes. I posting with this a screen shot of a chat after one game and you can even see that the guy swaps back to the alt so he can que up again while i am talking to him. It just makes playing not enjoyable and to rank is more challenging for no reason. Thanks for listening. The ranking system in gw2 is easy to manipulate if for some reason u care enough to hence why alot of pvp defend it and like it how it is.
This is known and considered acceptable by Anet, you’ll have to get use to it.
Better matchmaking is coming to MLBB in patch 1.5.08
Whether win or lose, the allocated experience and Battle Points from the AFK player will be shared among remaining team mates as long as the.
So, I have decided to actually put in some effort during this war. The past few have been so disheartening that I get frustrated and give up, but my faction recently remade itself rebranded in same region and we need all hands on deck to fill out our roster as we only have about 10 players now. The reason I give this information is because, as a faction, we are starting over in leagues. The faction rank is lower than it was before, as we dumped a bunch of dead weight, but our active players moved with us.
With our new ranking, we are 11th, when we used to be 3rd or 4th. Nothing in my experience confirms this. We are continually matched instantly against top 30 teams, while we rank between ish. A solution to this would be, after a set amount of time the AFK player get their defense dropped by the game. This would encourage activity and speed the game along. Unable to see mods of opponents: This goes along with number 2. We see their weapons.
Valve’s New Patch Breaks Ranked Matchmaking. Players Randomly Gain/Lose 1000+ MMR
So football is still going steady with about as much players as it always had but since gold rewards got introduced something got bugged and it it has been hampered by poor balancing. Now all the best ranked players without a group get grouped together and curb stomp the opposing team if there aren’t more than a few skilled players in a game.
This results in easy wins and easy gold over suspenseful and fun matches.
Your team will go on fighting, albeit with one less player than the other For some games, quitting leads to a reduction in your matchmaking.
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Skill-Based Matchmaking Will Partially Fix Afk/suicide Farming?
Generally when you play arena, you typically have maybe one or two teams that if the team loses with an afker, that afk players mmr loss would be greater).
I as a player and assume everyone playing Bleeding Edge find it fair to go into matches which are balanced. Currently people are stacking in groups of three or four to have a more fun experience because playing alone is terrible. I am not against people playing together, but I find it unacceptable that the matchmaking is matching three or four man groups into a team full of solo players, a duo with another duo, a duo with two solo players or a three man group with one solo player.
Matchmaking should match the same amount of players grouping against eachother to balance it out, because right now there is no point playing the game because the solo experience is terrible. So what do you do to tackle this? You find people to group with and the cycle repeat.